27 de julio de 2013

Batman

Y como nos estábamos tardando, aquí la ficha del vigilante de Ciudad Gótica

BATMAN PL12
STR 4 STA 4 AGL 7 DEX 7 FGT 14 INT 8 AWE 7 PRE 7

EQUIPMENT
Flashlight: Feature 1 (Illumination) • 1 point
Grapnel Gun: Super-Movement 1 (Swinging) • 2 points
Mini-Tracers: Feature 1 (Tracking) • 1 point
Rebreather: Immunity 2 (Suffocation), Limited • 1 point
Utility Belt: Array (12 points)
 Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered
and Vulnerable, Defenseless and Immobile) • 12 points
 Batarangs: Strength-based Ranged Damage 2 • 1 point
• Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s
Toughness 1 • 1 point
• Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point
• Flash Bombs: Ranged Burst Area Affliction 3 (Resisted by
Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)
• 1 point
 Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted
by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Smoke Bombs: Cloud Area Visual Concealment Attack 4
• 1 point
• Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted
by Fortitude; Dazed and Vision Impaired, Stunned and
Vision Disabled, Incapacitated) • 1 point

HEADQUARTERS: THE BATCAVE • 20 POINTS
Size: Huge Tou 10 Features: Communications, Computer,
Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary,
Laboratory, Library, Living Space, Power System, Workshop.

VEHICLES: ARRAY (49 POINTS)
• BATPLANE • 49 POINTS
Equivalent to a fighter jet (see the Gadgets & Gear chapter
of DC Adventures) without machine guns (but with air-to-air
missiles) and with the Remote Control feature.
• BATMOBILE • 1 POINT
Size: Huge Str 8 Spd 6 Def 8 Tou 10 Features: Alarm 3 (DC
30), Caltrops, Hidden Compartments, Navigation System 2 (+10
bonus), Oil Slick, Remote Control; Impervious Toughness 8
• BATBOAT • 1 POINT
Equivalent to the Batmobile, but with water speed in place of
ground speed and without the Caltrops or Oil Slick features.

ADVANTAGES
Assessment, Benefit 5 (Billionaire), Close Attack 6, Connected,
Contacts, Daze (Intimidation), Defensive Attack, Defensive
Roll 4, Equipment 19, Evasion, Hide in Plain Sight, Improved
Initiative, Improvised Tools, Instant Up, Inventor, Jack-of-alltrades,
Languages 4, Move-by Action, Power Attack, Precise
Attack (Ranged; Cover), Quick Draw, Ranged Attack 7,
Redirect, Seize Initiative, Set-up, Skill Mastery (Intimidation),
Skill Mastery (Investigation), Startle, Takedown, Trance,
Tracking, Uncanny Dodge, Well-informed

SKILLS
Acrobatics 8 (+15), Athletics 11 (+15), Deception 8 (+15), Expertise:
Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 10
(+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 13
(+20), Persuasion 5 (+12), Stealth 13 (+20), Sleight of Hand 8 (+15),
Technology 8 (+15), Treatment 5 (+12), Vehicles 8 (+15)

OFFENSE
Initiative +11
Batarang +14 Ranged, Damage 6
Unarmed +20 Close, Damage 4

DEFENSE
Dodge 14 Fortitude 9
Parry 14 Toughness 8/4*
Will 13 * Without Defensive Roll.

POWER POINTS
Abilities 116 Skills 76
Powers 0 Defenses 19
Advantages 72 Total 283

COMPLICATIONS
Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place.
Nemesis: Batman has a number of recurring foes, but the Joker is the most dangerous of all.
Obsession: Crime fighting.
Relationships: Although he may appear to be a loner, Batman has a number of important people in his life, including Nightwing, Robin, Oracle, Alfred Pennyworth (the faithful Wayne family butler) and Police Commissioner James Gordon.
Responsibility: Batman considers Gotham his city, and his responsibility.
Secret Identity: Bruce Wayne.

5 de julio de 2013

JLA


Batman, Flash, Linterna Verde, Detective Marciano, Aquaman, La Mujer Maravilla y Superman.
Todos ellos miembros originales de JLA, la Justice League of America.

Para los que juegan Mutants & Masterminds tercera edición, no les será extraño la adaptación para DC Adventures  por lo que, como habrán imaginado aquí iremos presentando un poco respecto del Universo DC, enfocado al sistema de M&M´s.

Estrenamos pues el blog con la entrada de la Liga de la Justicia.

La Liga de la Justicia de América es el equipo premiere de héroes que operan en el moderno Universo DC. En el transcurso de la existencia del equipo, prácticamente todos los miembros notorios de la comunidad heroica ha trabajado junto a la liga o bien se han unido a sus filas.

El equipo fue fundado después de que Superman, Batman, Wonder Woman, Flash (Barry Allen), Linterna Verde (Hal Jordan) y Aquaman, trabajaron juntos para frustrar la primera invasión Appelaxiana, y luego decidieron que no sólo funcionaban bien como un equipo, pero que sin duda, habría otras amenazas como los Appelaxianos, amenazas demasiado grandes para que cualquiera de ellos les hiciera frente solos.

Los múltiples hogares de la Liga

HQ: SECRET SANCTUARY (HAPPY HARBOR) • 31 POINTS
Size: Huge Tou 16 Features: Combat Simulator, Communications, Computer, Concealed, Defense System, Dock, Fire Prevention System, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Secret 2 (DC 15), Security System 4 (DC 35), Workshop

HEADQUARTERS: JLA SATELLITE • 28 POINTS
Size: Colossal Tou 20 Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System, Security System (DC 35), Teleport (Affects Others)

HQ: WATCHTOWER (MOON BASE) • 30 POINTS
Size: Awesome Tou 20 Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System, Security System (DC 35), Teleport (Affects Others), Workshop

HQ: THE HALL OF JUSTICE • 21 POINTS
Size: Colossal Tou 20 Features: Communications, Computer, Defense System, Dimensional Portal, Fire Prevention System, Power System, Security System (DC 35), Teleport (Affects Others)